Sunday
14Jun2009
Maya's Paint Geometry Tool
June 14, 2009 In this tutorial I cover the basics of Maya's Paint Geometry Tool. Many times have i had to add ice or drops of water to bottles prety much one by one by hand, but no more!! This can be very useful when adding things as rocks to a terrain or really anything that needs to be duplicated and randomized on any given geometry.

You'll need to download maya's bonus tools from area.autodesk.com
If you want the mel script i used in this tutorial (rockGen) download it from here.
Comments? Questions? Post them here or send them my way!!
3 Comments | | in
Tutorials 

Reader Comments (3)
I haven´t had the oportunity to try this but I know that someday I might need to do this at work as we also provide this kind of imaging. I know how frustrating it feels doing such a repetitive task just to satisfy the clients wishes.
But hey, this kind of tips definitely saves the day. I wish you would have realized sooner in the production and not at the end.
I like what you´re doing with this blog, I see great tutorials in the future...keep´em coming!
Saludos
Leo
This tutorial is just great..
However, for some reason I wasn't able to change the size of the scattered object which is for some reason being scattered big, doesn't matter if I changed the Radius or the Value.. I even tried scaling down the root object but still, same big size.
Any idea why?
Thank you.
That's very odd. Try restarting Maya, it might be a bug or something. Generally scaling down the object will scale down the scattered ones. Make sure you follow all the steps I take, if that fails let me know you could even send me your scene and I could check it out.